Guilds are organisations that players can join to be trained in special ways. The organisations are set up as part of the game and are overseen by one imortal player. Any player can join a guild and gain the use of the facilities and training that comes as part of the guild. Examples are the thieves guild or the warrior's guild.All guilds will allow any non-guilded player to join them and thus become elligable to be taught the special discipline that the guild specialises in.
Each guild provides a few set things for it's members:
Most probably the guild will have such facilites as a shop and resting place somewhere within the guild hall.
- A set of special commands that are taught to each member.
- A set of 15 primary skills, chosen from the complete set of skills.
- A set of rooms known as the guild hall which only members can enter.
- A means of training the primary skills to a very high level.
- A guild discussion notice board for communication between members.
- A guild box.
Thus a guild is a means of extending your character, making him a thief or warrior or a mage.
All published guilds can be joined from the upstairs rooms in the Adventurer's building. There may or may not be secret guilds which require hunting for the secret location of the guild or being invited to join by an existing member of that guild.In each of the upstairs rooms in the adventurer's building, one guild can be joined. You as a player must examine the room closely to find the command used to join the guild.
To make it a long way in Tharsis Gate a guild is not a requirement. It does however, make it much easier to survive as well as making the game much more fun to play.A basic non-guilded player is just someone who has learnt to wave a sword and stick it in monsters - nothing special.
A player who joins guild however can receive special training - for example the thief guild will teach you how to steal your opponents weapon, to stab him in the back or to disarm traps.Joining a guild also makes you a member of a group of other players who have also joined the same guild - thus opening up a selection of people who can almost certainly expect to receive help and suggestions from.
There is no fixed rule about which guild you should join. Choose the one that sounds like the most fun to you. If you like the idea of stealing - become a thief, if you like healing, herbs and potions - become a druid, if you like fancy ways of sticking your oponent with a sword - become a warrior.As a general rule, the warrior guild is easier to play, but also the one that perhaps becomes the least fun later on, and also less powerful relative to other guilds as one climbs into the higher levels.
As described above, every guild teaches it's members new commands. These are called guild commands and can be listed using the 'gcommands' command.Every guild command has help which can be accessed using the 'help' command, ONCE YOU HAVE THE COMMAND. You can not request help on the 'steal' command unless it appears in your list of gcommands.
Some guild commands will be taught to you as soon as you join the guild, others will become available as you train and rise higher in the ranks of the guild.