| <<O>> Difference Topic HitLocations (r1.3 - 09 Nov 2003 - FreD) |
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| <<O>> Difference Topic HitLocations (r1.2 - 04 Nov 2003 - FreD) |
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Hit locations is a very good idea, I has something like this in mind when I wrote my interactive combat idea prop. I think all of these are very good indeed but there is some obvious problems. The realism would suffer some damage. A direct hit with a sword to the neck would probably behead the average player. To 'fix' this you could redefine the system a little making a little damage wherever you hit. hit would mean that the attacker makes a swing and the defender makes a succesful block(to all but the 'death' blow), taking damage as he blocks, not as he gets hit. Armor will block hits as well as shields. uh I cant think right, will redefine this later. I vote yea to hitlocations though. -- FreD - 04 Nov 2003 19:33 |
| <<O>> Difference Topic HitLocations (r1.1 - 29 Jan 2003 - PumaN) |
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%META:TOPICINFO{author="PumaN" date="1043877460" format="1.0" version="1.1"}%
%META:TOPICPARENT{name="CombatSuggestions"}%
Hit locations means that weapon-strikes can hit specific bodyparts.
Which of these are of interest?
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| Topic HitLocations . { View | Diffs | r1.3 | > | r1.2 | > | r1.1 | More } |
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Revision r1.1 - 29 Jan 2003 - 21:57 GMT - PumaN Revision r1.3 - 09 Nov 2003 - 23:20 GMT - FreD |
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