| <<O>> Difference Topic DynamicWorld (r1.4 - 20 Feb 2003 - FantoM) |
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| < < | What's a dynamic world? -- EmbeR - 20 Feb 2003 |
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What's a dynamic world?
-- EmbeR - 20 Feb 2003
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Roads etc that change over time... eg "huge unexplored forest", then players start cutting paths into it and building a house in the middle of it.... The world changes as a result of play rather than a result of wizards coding new rooms. On a less adventurous note - Clan halls and player-owned houses are another potential example. Wizards provide the tools with which players can build their houses and then the players are left to do as they please - and their results persist over time, thus altering the world. -- FantoM - 21 Feb 2003 |
| <<O>> Difference Topic DynamicWorld (r1.3 - 19 Feb 2003 - PumaN) |
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| < < | -- ElffyB - 10 Feb 2003 |
| > > | What's a dynamic world? -- EmbeR - 20 Feb 2003 |
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| < < | What's a DynamicWorld? |
| > > | A dynamic world is opposite to a StaticWorld?. A StaticWorld? is where something is set down, and then never changes. A dynamic world can thus change/be changed within its own rules. |
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| < < | -- EmbeR - 20 Feb 2003 |
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This can involve a lot (!) of things, some common examples:
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| > > | -- PumaN - 20 Feb 2003 |
| <<O>> Difference Topic DynamicWorld (r1.2 - 19 Feb 2003 - EmbeR) |
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| > > | -- ElffyB - 10 Feb 2003 |
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| > > | What's a DynamicWorld? -- EmbeR - 20 Feb 2003 |
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| < < | -- ElffyB - 10 Feb 2003 |
| <<O>> Difference Topic DynamicWorld (r1.1 - 10 Feb 2003 - ElffyB) |
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| > > | %META:TOPICINFO{author="ElffyB" date="1044855338" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}% -- ElffyB - 10 Feb 2003 |
| Topic DynamicWorld . { View | Diffs | r1.4 | > | r1.3 | > | r1.2 | More } |
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Revision r1.1 - 10 Feb 2003 - 05:35 GMT - ElffyB Revision r1.4 - 20 Feb 2003 - 22:53 GMT - FantoM |
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