| <<O>> Difference Topic FishingProp (r1.18 - 06 Mar 2004 - PumaN) |
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Fishing |
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Angle |
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Angle |
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Cast |
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Cast |
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Harpoon |
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Harpoon |
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items |
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items |
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rods |
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rods |
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Baits and lures |
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Baits and lures |
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fishing spots |
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fishing spots |
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fish |
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fish |
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Crustacean
Frog
Mammal
ReptileTortoise
Snake
Shell
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other and things to consider plus junk |
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other and things to consider plus junk |
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Fish brain |
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Fish brain |
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depth |
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depth |
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This is done |
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This is done |
| <<O>> Difference Topic FishingProp (r1.17 - 29 Feb 2004 - FreD) |
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| > > | Names may change and fish come and go. Final version may look ver different. |
| <<O>> Difference Topic FishingProp (r1.16 - 22 Feb 2004 - FreD) |
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| > > | There are several ways of fishing; |
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| > > | You can set anything as lure, but beware, small fishes don't like too large things and some only like certain types of food. But there are also some that can eat anything. |
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This is doneThis is done right now (probably outdated, I edit every day).
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| <<O>> Difference Topic FishingProp (r1.15 - 17 Feb 2004 - FreD) |
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| <<O>> Difference Topic FishingProp (r1.14 - 17 Feb 2004 - FreD) |
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| < < | second version. Cleanup at 11/2-2004 |
| > > | second version. |
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| > > | * Plant life is part of the seabed. current contributors; LuCid, FreD |
| <<O>> Difference Topic FishingProp (r1.13 - 16 Feb 2004 - LuCid) |
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| <<O>> Difference Topic FishingProp (r1.12 - 16 Feb 2004 - LuCid) |
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| <<O>> Difference Topic FishingProp (r1.11 - 08 Feb 2004 - ProdigY) |
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| <<O>> Difference Topic FishingProp (r1.10 - 08 Feb 2004 - FreD) |
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| < < | second version. |
| > > | second version. Cleanup at 11/2-2004 |
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| < < | 2 categories. angle and casting |
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2 categories. angle and casting. The line is not an item, each rod has its own range.
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lures |
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Baits and lures |
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| > > | In addition to these there are things you can do to lure fish to your position like throwing out food into the water to lure fish. |
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line is item?
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| > > | Water areas are quite large areas isn' it? whats the memory status of that? |
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Fishing contests
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| <<O>> Difference Topic FishingProp (r1.9 - 07 Feb 2004 - FreD) |
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| > > | Other than those there are certain spots that are ice, tropical etc. Weather and time of day also affect what fish goes where. |
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the rods endurance?
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the rods endurance
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While reeling
Fish always exist in water rooms, you cannot fight a fish that is "afraid", they are simply too fast for you in water. The actual lure is moved to the nearby water room where fish can move freely in the ocean. If it swim by a lure it will get intrested and perhaps bite it with a chance of getting stuck.
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| > > | Should be tied to water_room depth. |
| <<O>> Difference Topic FishingProp (r1.8 - 06 Feb 2004 - FreD) |
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| < < | The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot. |
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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot. This should be something fun to do, it doesn't add much to the game in alchemy or quests(altought it can easily be used as it). Players should get cool stuff out of it. |
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All fish has some kind of random scale so some can be extremely large/small.
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| <<O>> Difference Topic FishingProp (r1.7 - 06 Feb 2004 - FreD) |
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| < < | Add every fish you want here. |
| > > | Add every fish you want here. Come on I need help with this! They do not have to have anything to do with real fish.. |
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night and day
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| <<O>> Difference Topic FishingProp (r1.6 - 04 Feb 2004 - PumaN) |
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| <<O>> Difference Topic FishingProp (r1.5 - 04 Feb 2004 - FreD) |
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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.
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angle |
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Angle |
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cast |
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Cast |
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HarpoonA special case to hunt extremely large fish. TODO
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baitThere are a few categories of bait. Each lure different fish (set in the fish what they like). What sort of bait is set in the item so it can be anything. Some baits are better than others. |
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lures |
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| < < | A list of what lure attract what kind of fish should be listed elsewhere. |
| > > | for details; http://tharsisgate.dyndns.org/wiztwiki/bin/view/Stuff/FishingProp |
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| < < | Subcategories for different fish. Inherits this module and sets the necessary options. Need to create how far you can cast if casting spot (create water room in front of spot) |
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| > > | for details; http://tharsisgate.dyndns.org/wiztwiki/bin/view/Stuff/FishingProp |
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| < < | Here is just the basic fish listed. A complete list is somewhere else. |
| > > | Add every fish you want here. |
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| > > | details in http://tharsisgate.dyndns.org/wiztwiki/bin/view/Stuff/FishingProp |
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| < < | -- FreD - 02 Feb 2004 16:03 |
| > > | -- FreD - 03 Feb 2004 13:04 |
| <<O>> Difference Topic FishingProp (r1.4 - 04 Feb 2004 - PumaN) |
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| < < | . angle - for simple fishing with no fancy rod. just get a bait and relax . cast - require a special rod |
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| <<O>> Difference Topic FishingProp (r1.3 - 02 Feb 2004 - FreD) |
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A list of what lure attract what kind of fish should be listed elsewhere.
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| > > | Here is just the basic fish listed. A complete list is somewhere else. |
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| < < | todo, add all sorts of fish here (secret?) - Nod, not giving every type away is probably a good idea. |
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| < < | fishing from boats? |
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| < < | skill in fishing needed. |
| > > | skill in fishing needed. |
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| < < | special moves to atract fish while reeling? |
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| < < | line is item? |
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| < < | players stamina while hauling a fish? |
| > > | players stamina while hauling a fish? |
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Fish brainWhere in a room is the fish located? How do they react if theres a bait coming close to them? How do the special moves affect/scare them? |
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| <<O>> Difference Topic FishingProp (r1.2 - 01 Feb 2004 - ProdigY) |
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| <<O>> Difference Topic FishingProp (r1.1 - 01 Feb 2004 - FreD) |
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%META:TOPICINFO{author="FreD" date="1075645440" format="1.0" version="1.1"}%
%META:TOPICPARENT{name="AlchemySystem"}%
first version.
FishingThere are two ways of fishing; . angle - for simple fishing with no fancy rod. just get a bait and relax . cast - require a special rodangleThis is done by simply lowering your bait into the water and wait until the fish comes (if any). Very little fishing skill required but could help to find more valuable fish.
castRequire alot of space and alot of skill. Very strong players will find this method quite hard to use. Once mastering it it will be no problem.
itemsrods2 categories. angle and casting
baitThere are a few categories of bait. Each lure different fish (set in the fish what they like). What sort of bait is set in the item so it can be anything. Some baits are better than others.
fishing spotsSubcategories for different fish. Inherits this module and sets the necessary options. Need to create how far you can cast if casting spot (create water room in front of spot)
fish
other and things to consider plus junkfishing from boats? study fish? * keep a record of known/cought fish. use of fish?
depthHow to handle depth. I have only one pretty combersome idea; same as casting forward. If left alone too long the bait sinks. If no room is under then the bait has a chance of getting stuck(= lost bait and line). -- FreD - 02 Feb 2004 16:03 |
| Topic FishingProp . { View | Diffs | r1.18 | > | r1.17 | > | r1.16 | More } |
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Revision r1.1 - 01 Feb 2004 - 14:24 GMT - FreD Revision r1.18 - 06 Mar 2004 - 12:45 GMT - PumaN |
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