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Command proceeds as follows:
- Player triggers in in combat
- Player goes through a preparation skill check, determining how many combat rounds the player will need before they are able to do the disarm, then a second preparation check to determine how many combat rounds they will be "ready" for the disarm and waiting for an opportunity.
- Once the player is ready for the disarm they will take the first chance they get. The type of chance will be either an attack or a successful block.
- Each time they attack, if successful in hitting (with some modifiers based on the target's dodge and the weapon being used), then a disarm attempt is made.
- Each time the player is hit and successfully blocks they can make an attempt to disarm.
- Once a disarm attempt is made there will be no further attempts.
- A disarm attempt takes into consideration
- How good the block/attack was, skill levels of both parties, the two weapons involved.
- A successful disarm will cause the weapon to be unwielded. If unarmed then the player will make an attempt to gain the weapon. If armed then the weapon will be "out of reach" of the two combatants for a couple of rounds.
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