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| ballcount | Controls how many balls can be safely controlled. |
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| control | Controls how many balls can be safely maintained simultaneously. |
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ballcount
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control
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| 1 | Can control 1 ball with no fear of failure. |
| 2 | Can control a second ball with only a small chance of failure. |
| 3 | Can control 2 balls with no fear of failure. |
| 4 | Can control a third ball with only a small chance of failure. |
| 5 | Can control 3 balls with no fear of failure. |
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| 1 | Can maintain 1 ball with no fear of losing control. |
| 2 | Can maintain a second ball with only a small chance of losing control. |
| 3 | Can maintain 2 balls with no fear of losing control. |
| 4 | Can maintain a third ball with only a small chance of losing control. |
| 5 | Can maintain 3 balls with no fear of losing control. |
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| 4 | Duration is increased by 50%. |
| 5 | Duration is doubled. |
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| 4 | Duration is increased by 30%. |
| 5 | Duration is increased by 60%. |
| 6 | Duration is doubled. |
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| Added: |
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What we could like, but can't do because we don't support non-int light levels and torches are 1.
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| 4 | Each ball is 150% as effective as a basic torch. |
| 5 | Each ball is twice as good as a torch. |
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| 4 | Each ball is 130% as effective as a basic torch. |
| 5 | Each ball is 160% as effective as a basic torch. |
| 6 | Each ball is twice as good as a torch. |
What we will have to go with instead, and balance by making it hard to advance the ranks
| Rank | Description |
| 1 | Each ball is as good as a torch. |
| 2 | Each ball may be as good as 2 torches. |
| 3 | Each ball may be as good as 3 torches. |
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