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%META:TOPICINFO{author="FantoM" date="1068462138" format="1.0" version="1.1"}%
%META:TOPICPARENT{name="WebHome"}%
A forgotten religon founded by a group of evil mages long in the past. It's use had been
shunned and any wizards that practice this black art are looked down upon by even the
lowliest of people. This art involves raising the deceased and making them bid to you
beckon. Aswell it includes many offensive magics that drain the life from a target and
put that life into you. In some guilds this art has been used to raise evil spirits to
guide and aid their casters.
This guild will be a guild that involves skills that either deal with corpses and spirits
or with draining life and such. It will be an all around guild allowing both attacking
and healing properties but with many differences. For example there isnt't a general heal
gcommand like rain or minorheal. But in combat you can be healed by draining the "life
force" from the target, or from absorbing the spirit from a corpse.
The guild will use a variety of skills due to the many different types of magic
a necromancer can preform.
magic.points
magic.spells
magic.casting (excluding elemental)
There will be 8 gcommands in this guild. The chart is just for quick reference
the commands are explained in detail below it.
Command:This will be the name of the gcommand
Type: G=generl A=attack, C=targets a corpse L=targets a living
Cost: The amount of gp needed to cast
Effect: What it does
Dam: The damage the command does
Heal: The amout the command heals you
R: random(#)
Steps: How many steps will take to cast it. Each step is about 0-4 seconds long
(dending on skill level).
| Command | Type | Cost | Effect/Other | Steps |
| Gpose | G | 15 gp | AA's often | 0 |
| Absorb | G C | 15 gp | Heal: 0-15 hp and gp | 2 |
| Drain Life | A L | 20 gp | Dam: 25-75 | 1 |
| Preserve | G C | 35 gp | Makes a corpse lighter and last longer for use. | 2 |
| Darken | G | 50 gp | Makes room dark. Attack commands work better. | 3 |
| Abosorb Life | A L | 60 gp | Dam: 50-150 Heal: 25-70 | 2 |
| Dark Strike | A L | 90 gp | Out of combat. Needs to be dark. Dam: 150-250 | 4 |
| Raise | G C | 100 gp | Raise an undead level 10-150, from a corpse | 3 |
| Revive | G C | 250 gp | Revive a dead corpse back to life. | 5 |
Syntax: gpose necromancer
Gp Used: 15
Skills Required: none
Weapon Needed: staff
Target: none
Description: Gpose is something the Necromancers used to do to strike fear into
lands. By emiting a dark glows into the skies people feared knowing that a
powerful Necromancer was near.
Effect: AA's often to magic.points
Steps: 0
Syntax: absorb corpse
Gp Used: 15
Skills Required: magic.spells.misc, magic.casting.necromancy
Weapon Needed: unarmed
Target: corpse
Description: A demonic ritual where the necromancer calls upon the deceased spirit
of the corpse to be absorbed into his body healing him both in mind and health.
Effect: Heals 0-15hp and 0-15gp
Steps: 2
Syntax: drainlife from
Gp Used: 25
Skills Required: magic.casting.necromancy, magic.spells.attack and magic.casting.cursing
Weapon Needed: staff (if required skills > 300 any weapon can be used)
Target: living
Description: An attacking power that lets you channel a energy through your weapon
and have it strike your foe dealing damage.
Effect: Damages target 25-75hp
Steps: 1
Syntax: preserve corpse
Gp Used: 35
Skills Required: magic.spells.misc, magic.casting.enchanting
Weapon Needed: unarmed
Target: corpse
Description: An ritual in where the necromancer enfuses the corpse with energy, making
it lighter and last longnger.
Effect: Cuts weight of corpse it 1/6 of original and makes it last 4 times longer. If
placed in corpse store (explained below) it lasts till reboot.
Steps: 2
Syntax: darken
Gp Used: 50
Skills Required: magic.spells.misc, magic.casting.necromancy
Weapon Needed: unarmed
Target: corpse
Description: A strange ritual adapted by necromancers to create a sphere of darkness that
abosrbs all the light in the room.
Effect: Sets room light from -1 to -3
Steps: 3
Syntax: absorblife from
Gp Used: 60
Skills Required: magic.casting.necromancy, magic.spells.attack, magic.spells.healing
Weapon Needed: staff (if required skills > 300 any weapon can be used)
Target: living
Description: An attacking power that lets you suck the lifeforce from your
foe and put it into you.
Effect: Damages target 25-60hp Heals yiou 25-60hp
Steps: 2
Syntax: darkstrike
Gp Used: 90
Skills Required: magic.casting.necromancy, magic.spells.attack, combat.melee
Weapon Needed: staff (if required skills > 300 any weapon can be used)
Target: living
Description: An out of combat attacking ritual which takes the necromancers strike
their foe with a leathal blow in the hidden in darkness.
Effect: Damages a player 150-250
Steps: 3
Syntax: raise skeleton from corpse
Gp Used: 100
Skills Required: magic.casting.necromancy, magic.casting.charming and magic.casting.misc
Weapon Needed: staff (if required skills > 300 any weapon can be used)
Target: corpse
Description: A very powerful spell that is the most commonly used by all necromancers.
This command allows you to raise an undead skeleton from a corpse and have that
skeleton do your bidding.
Effect: Riases a level 10-150 skeleton
Steps: 3
Syntax: revive corpse
Gp Used: 250
Skills Required: magic.casting
Weapon Needed: staff (if required skills > 300 any weapon can be used)
Target: corpse
Description: The strongest power of a necromancer, to revive a deceased to its original
form. This art is a new one learned from the healing monks in the west.
Effect: Repops a dead mob
Steps: 6
gmaster
|
*Necromancer* Death 4f01
*Tower* \ |
Ethreal 3f02 - Shadow
\ /
2f03 3f01 orb - Toucing the orb transports you to the tower
/ \ | \ entrance - Entrance into tower (guild hall)
2f02 2f04 Dark 0f01 - Corpse room: Preserved corpse storage
\ 1f02 - Guild board: Problems/Comments on guild
2f01 1f04 - Idea board: Ideas about guild
|---up 2f02 - Advancemnet room: Advance guild primary skills
orb 1f04 2f03 - Library: General info about guild
| \ 3f01 - Study room: Progress sub-guild level
entrance - 1f01 1f03 gmaster - Guild master room. He will teach players
down---| \ / necrostats.
0f01 1f02 c01-c10 - The catabombs underneath the tower
down---| Death - Private room for death section member
c01 Shadow - Private room for shdow section members
\ Ethreal - Private room for ethreal section members
c02-c10---Random Dark - Private room for dark section members
exits 4f01 - Guild box: Item storage room
There will be a ranking system in the guild. To advance a rank you must do specific things
like the necrohelp and initiate commands mentioned below. Once obtaining enough to get
promoted a player must go to the high necromancer and he will promote you. The purpose for
ranks is that the higher ranks you get the more benefits you recieve also you get to use
certain commands.
Guild Ruler - The highest rank for necromancer, gives the most benefits and allows
acces to all commands. There can be only 1 of these. And this player
works with me directly to improve guild.
Circle 10 - Full access to commands. Most benefits. Works with Guild Lord to
present new ideas to me.
Circle 9 - Full acess to commands. Excellent benefits.
Circle 8 - Full access to commands. High benefits.
Circle 7 - Full access to commands. Good benefits.
Circle 6 - Full access to commands. Average benefits
Circle 5 - Full acess to commands. Satasfactionary benefits.
Circle 4 - Semi acess to commands. Below average benefits.
Circle 3 - Semi acess to commands. Low benefits.
Circle 2 - Low acess to commands. Minimum benefits.
Circle 1 - Low acess to commands. No benefits.
To join the necromancer guild you must be initiated by a higher member of the guild. This
is done using the initiate command learned at glevel 100 and can be accessed at Minor
Lord rank. This makes the initiator and the initatiee go through a ceremony. When done the
initiator has (if needed) to give the initatee a tour of the guild and teach him/her the
rops of Tharsis Gate. Then when the initiatee reaches glevel 35, both of the players must
go the the High Master and then the initatee will be dawned as a full necromancer and the
initator will get points that lead toward a promotion.
Initates a player into guild. Then the initiator must (if needed) show
the initatee around and teach him/her the ropes.
Learned at glevel 35. Allows players to read help files written by
other necromancers. If rank circle 4+ you are able to write help files about any-
thing usefull in general to help the other necromancers. Also the writing of necrohelp
files gains points to use for promotions.
A different kind of guild box. It allows only players with glevel 35+ (full necromancers)
to have access to withdraw. A record of withdraws and donates are kept so players may
check of a fellow necromancer is cheating them and can contact the Guild Ruler to demote
the necromancer or temporarily ban his use of the guildbox.
A place in the guild tower lets you store corpses for use by you and other necromancers
later on. These corpses will last a full reboot unless withdrawn. Also donating corpses
earns a players points for promotion.
To be promoted they player must travel to the high necromancer in guild tower when he/she
feels that he/she has done lots of work for the guild.
Three basic commands included in all guilds aswell as this one. Just didn't mention if
above knowing that these commands are understood.
The titles that will be given to guild members when reaching certain glevels:
0-10 : the apprentice sage
10-25 : the young necromancer
25-50 : the skilled summoner
50-85 : the summoner of Spirits
85-120 : the Dark summoner
120-150 : the raiser of Evil
150-200 : the sumpreme Necromancer
200-250 : the advocate of Doom
250-300 : the high Necromancer
300-350 : the Blighter of good
350-400 : the Summoner of Apocolypse
400-500 : the Overlord of Evil
500-600 : the Master of Darkness
600+ : is the Demonic Spirit |