TWiki Home Tharsis . Website . BlobRoomTutorial (r1.2 vs. r1.3) Tharsis webs:
Design | Guilds | Combat | Website
Website . { Home | Changes | Index | Search | Go }
 <<O>>  Difference Topic BlobRoomTutorial (r1.3 - 08 Apr 2003 - FantoM)
Added:
>
>

When you use the blob setup command you must select a type from the above list and type it in exactly. blob setup room WILL NOT WORK

Added:
>
>



Added:
>
>

Deleted:
<
<

Added:
>
>

The blob make command is used to start making a new thing, the blob load command is used to load a thing created in the past. The blob list command lists the things created in the past.

Added:
>
>



Added:
>
>

Changed:
<
<

short

>
>

The blob works by presenting you with the list of attributes that you can set. You set the attributes to the values you desire and then you save the object.
The list command can be used to see the values the attributes are set to.

Added:
>
>

The advon and advoff commands turn advanced mode on and off. When advanced mode is on you can set even more attributes.

First we set the short attribute.

short



Added:
>
>

Changed:
<
<

?

>
>

You are able to do a ? at almost any time and be given more information. The help given by the ? command (with some extra examples) can also be found on the web pages for the blob and in help blob.

Added:
>
>

?



Changed:
<
<

A wet cave

>
>

A wet cave



Changed:
<
<

long

>
>

Next we set the long attribute.

long



Changed:
<
<

?

>
>

Note that some attributes, like short require just a single line. Others, like long, support multiple lines and have to be ended with **.

?



Changed:
<
<

[ Alexander has gone net-dead. ] Several underground tunnels merge here, forming a small natural cave. A small trickle of water runs through cracks in the limestone overhead and down the wall, forming small puddles that cover most of the uneven floor. **

>
>

Several underground tunnels merge here, forming a small natural cave.
A small trickle of water runs through cracks in the limestone overhead and down the wall, forming small puddles that cover most of the uneven floor.
**

Changed:
<
<

exits

>
>

Next we add exits linking this room to the other rooms

exits



Changed:
<
<

> > ?

>
>

> >

For any attribute that supports multiple entries you will be presented with this new menu which allows adding entries, deleting entries, clearing the whole list of entries, aborting changes and saving changes.

?



Changed:
<
<

> > east:cave_2
What? > > add east:cave_2

>
>

> >

Take special notice of the format you must enter direction:*room-file*, eg "east:room1" not "east room1".

add east:cave_2



Changed:
<
<

> > list

>
>

> >
list



Changed:
<
<

> > add west:cave_3

>
>

> >

At this point we could do delete 0 if we wished.

add west:cave_3



Changed:
<
<

> > save
Commands: exits, inside, items, light, long, objects, short, advon, list, save, abort Enter choice: inside 1 Please enter Whether the room is enclosed (Use '~q' to abort and '?' for help): --> 1

>
>

> >
save



Changed:
<
<

inside

>
>

We have just added 2 exits, as per the map at the top of this page. Now we have to make the room indoors rather than outdoors.

inside



Changed:
<
<

?

>
>

?



Changed:
<
<

1

>
>

1



Changed:
<
<

light

>
>

Lets make our cave lit, not really normal but what the hey!

light



Changed:
<
<

?

>
>

?



Changed:
<
<

0

>
>

1



Changed:
<
<

items

>
>

In our long description we had several nouns. As per the guidelines we should add, at the least, items for these. A good area builder might also add smell and listen (which you can do if you turn advanced mode on)

items



Changed:
<
<

> > ?

>
>

> >

?



Changed:
<
<

> > Ranma tells you: did you read the bboard
add tunnel|tunnels:dark|gloomy:Two dark and gloomy tunnels merge here, one from the east and one from the west

>
>

> >

As the help implies you can enter items in many different formats. The simplest is "alias:description", then you can try "alias:adjective:description" and finally the most complicated - multiple aliases, multiple adjectives and multiple descriptions.

add tunnel|tunnels:dark|gloomy:Two dark and gloomy tunnels merge here, one from the east and one from the west



Changed:
<
<

> > !tell ranma not yet
You tell Ranma: not yet Ranma tells you: I put the clan prop there Ranma tells you: the revised one after taking into account all of the suggestions on the first one add water:trickle|trickle of:A thin trickle of clear water that runs down the wall and forms puddles on the floor

>
>

> >

This is almost the most complicated form: Players can look at tunnels, tunnel, dark tunnel, dark tunnels, gloomy tunnel, gloomy tunnels, dark gloomy tunnel, dark gloomy tunnels, gloomy dark tunnel and gloomy dark tunnels

add water:trickle|trickle of:A thin trickle of clear water that runs down the wall and forms puddles on the floor



Changed:
<
<

> > [ Benny has gone net-dead. ]
[ Alexander re-enters Tharsis Gate. (ip68-99-132-182.ph.ph.cox.net) ] [ Guest1 has entered Tharsis Gate. (pool-68-161-150-76.ny325.east.verizon.net) ] add wall|walls:The walls are a combination of limestone and clay.

>
>

> >

add wall|walls:The walls are a combination of limestone and clay.



Changed:
<
<

> > list

>
>

> >

list



Changed:
<
<

> > save

>
>

> >

save

Note that we just saved changes to the items, not the whole room, next we save the room



Changed:
<
<

save Specify the filename: cave_1

>
>

save

Specify the filename: 

cave_1



Changed:
<
<

set_light(0);

>
>

set_light(1);

Changed:
<
<

C:> blob goto cave_1

>
>

You'll be a bit spammed by that last chunk of text - that is the actual LPC code that the blob generates to make your room. If you are interested you should be able to read through it and see how it matches what you entered above.


5: Going to the room

We've finished our room! Lets go and check it out

Added:
>
>

C:> blob goto cave_1



Changed:
<
<

/room/areas/develop/test/rooms/cave_1 Several underground tunnels merge here, forming a small natural cave. A small trickle of water runs through cracks in the limestone overhead and down the wall, forming small puddles that cover most of the uneven floor. Obvious exits: east, west C:> la tunnels

>
>

All looks good. Now test that the items work properly...

C:> look at tunnels



Changed:
<
<

C:> look at dark gloomy tunnels

>
>

C:> look at dark gloomy tunnels



Changed:
<
<

C:> look at puddles

>
>

C:> look at puddles



Changed:
<
<

C:> blob load cave_1

>
>

Not good. Your rooms will not pass QC and be put into play if they are missing items. We mention the puddles in the long description so we must have an item for them.


6: Editing an existing room

First we load the old room, then we edit it, then we save it again.

C:> blob load cave_1



Changed:
<
<

items

>
>

items



Changed:
<
<

> > add puddle|puddles:Shallow puddles of clear water cover most of the floor of the cave

>
>

> >

add puddle|puddles:Shallow puddles of clear water cover most of the floor of the cave



Changed:
<
<

> > list

>
>

> >

list



Changed:
<
<

> > save

>
>

> >

save



Changed:
<
<

save Specify the filename: cave_1

>
>

save

Specify the filename: 

cave_1



Changed:
<
<

set_light(0);

>
>

set_light(1);

Changed:
<
<

C:> la puddles

>
>

Notice the "The room around you flickers." message. This is the room being updated with your changes. You do not have to goto the room again.

So check the changes took effect.

C:> look at puddles



Deleted:
<
<

C:> [ Guest1 has left Tharsis Gate. (pool-68-161-150-76.ny325.east.verizon.net) ] [ Ged has entered Tharsis Gate. (pool-68-161-150-76.ny325.east.verizon.net) ]

Changed:
<
<

-- FantoM - 08 Apr 2003

>
>


And we are all done. Next you would create cave_2 and then cave_3.

Please direct any questions to Fantom.


Topic BlobRoomTutorial . { View | Diffs | r1.3 | > | r1.2 | > | r1.1 | More }
Revision r1.2 - 08 Apr 2003 - 02:54 GMT - FantoM
Revision r1.3 - 08 Apr 2003 - 05:04 GMT - FantoM
Copyright © 2001 by the contributing authors. All material on this collaboration tool is the property of the contributing authors.
Ideas, requests, problems regarding Tharsis? Send feedback.