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Module: appearance |
Desc: Allows you to configure the appearance of the monster. |
Keys:
- clear_ids: if given then clears all aliases and adjectives. Dangerous to use after other modules
- race: sets the race of the being
- long: sets the long desc
- first_alias: adds this as the first alias, and thus the one that drives the short desc
- alias: adds this an alias
- first_adj: adds this as the first adjective and thus the one that drives the short desc
- adj: adds this as an adjective
- unique: if given then flags the item as 'appearing unique', thus stopping the short being prefixed with a/an/the/etc
- no_prefix: if given then flags the item as not wanting a prefix. not certain of the diff with unique
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Module: stats |
Desc: Used to alter the stats/skills/level/abilities of the monster. |
Each key takes a value from 1 to 5, with 1 being the least amount of change and 5 being the most.
- unskilled: decreases level and thus all skills and stats, happens first
- skilled: increases level and thus all skills and stats, happens first
- old: increases wis, decreases all other stats,
- young: decreases all stats
- slow: decreases dex and co.de.dodge
- agile: increases dex and co.de.dodge
- smart: increases int and wis
- stupid: decreases int and wis
- pretty: increases cha
- ugly: decreases cha
- monk: increases unarmed skills
- warrior: increases combat skills
- thief: increases stealth skills
- mage: increases magic skills
- priest: increases faith skills
- healthy: increases ot.st & thus hp
- large: increases str, block, ot.st. decreases dodge.
- small: decreases str, block, ot.st. increases dodge.
- aggressive: increases auto-attack chance
- hoarder: sets likelihood of collecting items
- rich: increases money
- poor: decreases money
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