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Topics in Combat web: Changed: now 18:13 GMT Changed by:
CodeDesign 02 Apr 2003 - 02:33 - r1.2 FantoM
Moved a comment by Main.DougJenkins to CombatSuggestions Main.FantoM 02 Apr 2003  
CombatCommands 18 Oct 2004 - 00:54 - NEW FreD
A topic for discussing the user end of the battlesystem. Mainly commands which the user interacts with the combat, how they work and some coding design. Since its ...  
CombatControllerDesign 18 Apr 2005 - 11:45 - r1.16 FreD
Separation of combat management code and player objects The extraction of combat management code from living objects and insertion into self contained objects will ...  
CombatDesignPonders 26 Jul 2006 - 00:40 - r1.12 FantoM
Some very important questions in need of answering before a design can be made using the ADnDCombatRuleBook. These things will bear heavy influence on design of the ...  
CombatFromOtherMud 15 Feb 2003 - 01:07 - r1.4 PumaN
Originally from http://www.play.net/dr/info/combat.asp, stolen here so I can edit it mercilessly Much of this can be picked out and used in our own system. RoundTime ...  
CombatInterface 07 Feb 2005 - 14:02 - r1.5 FreD
I thought I'd raise this topic because its getting downright important.. With all stuff going on, just introducing ranges and flanks (and more statuses), makes it ...  
CombatSuggestions 18 Oct 2004 - 00:45 - r1.30 FreD
Combat at the moment, is not the least bit intuitive. It is mostly a matter of sitting watching a series of hits and misses, everything rounded of with guild commands ...  
CriticalEventTable 11 Jan 2003 - 02:45 - r1.2 PumaN
Critical Event Table d20 roll Result 12 Armor Trouble 34 Battlefield Damaged 5 Battlefield Shifts 6 Close Quarters 7 Item Damaged 8 Item Dropped 911 Knock Down ...  

Number of topics: 8

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