| Topics in Design web: | Changed: now 23:13 GMT | Changed by: |
| PetsAndFamiliars | 25 Jun 2003 - 20:24 - NEW | PumaN |
| Pets (by Ranma, May 8 2003) Pet's require Food Shelter Care (Medicinal, special treats, love) Discipline Pets should Assist against mobs Assist in certain skills ... | ||
| PhysicalWellbeing | 08 Feb 2003 - 15:38 - NEW | PumaN |
| Physical wellbeing means your overall health level. This optional system could include some fun things. StaMina Generated from the other physical attributes 1 Tiredness ... | ||
| PirateShip | 26 Sep 2003 - 03:45 - r1.11 | BlazE |
| Sunken Pirate ship, named "Broken Soul" A small pirate ship with the name Broken Soul has been washed up near Reef island. It is inhabited by the pirate ghost Captain ... | ||
| PlayerRunShops | 23 Sep 2004 - 21:20 - r1.18 | FantoM |
| Appended from Bulletin Board: Someone needs to define what a player run shop is and can do, but here are my thoughts on major issues that need resolution. 1 can you ... | ||
| PoisonS | 20 Feb 2006 - 16:11 - r1.2 | AureleaGu |
| "Alchemy needs to be expanded to include poisons (applied to weapons perhaps) and status effects, things such as blindness, paralyzation, poisoned, berserk, etc. Currently ... | ||
| PotionS | 23 Apr 2006 - 04:06 - NEW | AureleaGu |
| Possible potions that could made: overall max hp or gp boost (temporary) hp and/or gp heal cure poison cure hangover glowing potion (acts like a torch) explosive potion ... | ||
| PreTitles | 05 Nov 2004 - 03:31 - r1.5 | DevonScarfe |
| ( Just a note : I thought we had something on this topic elsewhere on the Twiki, so if anyone can find it please link to it. ) The concept of Pre titles has come up ... | ||
| ProPerty | 12 Sep 2003 - 05:29 - r1.6 | FantoM |
| This is a discussion on anything pertaining to players "owning" anything on the MUD. I think we should add Wills to the game so that if a character dies or is erased ... | ||
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