| Topics in Combat web: | Changed: now 19:04 GMT | Changed by: |
| WebStatistics | 02 Oct 2008 - 14:44 - r1.237 | Main.guest |
| Statistics for Tharsis.Combat Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Oct 2008 225 ... | ||
| IncreasedArmourSlots | 15 Sep 2006 - 12:30 - r1.9 | FantoM |
| Wearable slots are places that a player can wear items of armour or clothing. The current slots available are: body, boot, cloak, glove, helmet, legging, shield, ... | ||
| WebHome | 01 Sep 2006 - 16:20 - r1.11 | LuCid |
| Welcome to the Tharsis.Combat web. This is a collaboration area for working on the design of a new combat system for Tharsis Gate. The ExistingCombatSystem of Tharsis ... | ||
| TopendRangedCombat | 26 Jul 2006 - 00:42 - r1.4 | FantoM |
| Main.TopenD 25 Jul 2006 Tharsis Gate Ranged Combat Depending Skill in Ranged Melee surrounding enemy's available to see: Example (Enemy is One room south of here ... | ||
| CombatDesignPonders | 26 Jul 2006 - 00:40 - r1.12 | FantoM |
| Some very important questions in need of answering before a design can be made using the ADnDCombatRuleBook. These things will bear heavy influence on design of the ... | ||
| WebNotify | 04 Jun 2006 - 22:35 - r1.14 | FantoM |
| NOTIFYTOPIC is a subscription service to be automatically notified by email when topics change in the Tharsis.Combat web. This is a convenient service, so you do ... | ||
| ExistingCombatSystem | 25 Mar 2006 - 11:47 - r1.4 | FantoM |
| The existing combat system for Tharsis Gate is very inflexible and hard to change. Large amounts of data are stored in the player objects and the entire process is ... | ||
| CombatControllerDesign | 18 Apr 2005 - 11:45 - r1.16 | FreD |
| Separation of combat management code and player objects The extraction of combat management code from living objects and insertion into self contained objects will ... | ||
| ADnDCriticalHitTable | 01 Apr 2005 - 12:20 - r1.2 | FreD |
| Bludgeoning vs. Humanoids Hit Location Chart d10 roll Location 1–2 Right leg 3–4 Left leg 5 Abdomen 6–7 Torso 8 Right arm 9 Left arm 10 Head Location: Legs (Right ... | ||
| CombatInterface | 07 Feb 2005 - 14:02 - r1.5 | FreD |
| I thought I'd raise this topic because its getting downright important.. With all stuff going on, just introducing ranges and flanks (and more statuses), makes it ... | ||
| BattleFieldDesign | 20 Jan 2005 - 22:58 - r1.24 | FreD |
| This is a temporary save, the document is not complete. There is a defininition list at the bottom if you dont understand my special use of certain words. In the ... | ||
| CombatCommands | 18 Oct 2004 - 00:54 - NEW | FreD |
| A topic for discussing the user end of the battlesystem. Mainly commands which the user interacts with the combat, how they work and some coding design. Since its ... | ||
| CombatSuggestions | 18 Oct 2004 - 00:45 - r1.30 | FreD |
| Combat at the moment, is not the least bit intuitive. It is mostly a matter of sitting watching a series of hits and misses, everything rounded of with guild commands ... | ||
| RoundTime | 15 Oct 2004 - 09:28 - r1.6 | FreD |
| Roundtime A system based on certain actions tying you up for some seconds. From the same text as CombatFromOtherMud Attack maneuvers all incur some amount of RT, ... | ||
| PlayerKiller | 10 Oct 2004 - 20:33 - r1.3 | ProdigY |
| Sytem One How about intruducing a slightly different player killer system that will encourage lower level players to become pk. 1 When a player killer kills another ... | ||
| HitLocations | 09 Nov 2003 - 23:20 - r1.3 | FreD |
| Hit locations means that weapon-strikes can hit specific bodyparts. Which of these are of interest? It makes weak spots in an armour possible It also makes it possible ... | ||
| CodeDesign | 02 Apr 2003 - 02:33 - r1.2 | FantoM |
| Moved a comment by Main.DougJenkins to CombatSuggestions Main.FantoM 02 Apr 2003 | ||
| CombatFromOtherMud | 15 Feb 2003 - 01:07 - r1.4 | PumaN |
| Originally from http://www.play.net/dr/info/combat.asp, stolen here so I can edit it mercilessly Much of this can be picked out and used in our own system. RoundTime ... | ||
| SampleCombatFromOtherMud | 10 Feb 2003 - 12:18 - r1.2 | FantoM |
| >advance hog You begin to advance on a musk hog. You close to pole weapon range on the musk hog. You close to melee range on the musk hog. >jab feint | ||
| DesignDocument | 10 Feb 2003 - 12:11 - r1.10 | FantoM |
| Combat system design document Detailing the specs of the new combat system. Things should only be added to this after thorough discussion in CombatSuggestions. Goals ... | ||
| ADnDCombatRuleBook | 12 Jan 2003 - 22:32 - r1.7 | PumaN |
| Summary of AD&D 'Player's option: Combat & Tactics', TSR 2149 All figures have front, flank, and rear spaces and a facing Weapons Many polearms are assigned a range ... | ||
| CriticalEventTable | 11 Jan 2003 - 02:45 - r1.2 | PumaN |
| Critical Event Table d20 roll Result 1–2 Armor Trouble 3–4 Battlefield Damaged 5 Battlefield Shifts 6 Close Quarters 7 Item Damaged 8 Item Dropped 9–11 Knock Down ... | ||
| WebPreferences | 07 Jan 2003 - 11:26 - r1.4 | FantoM |
| Tharsis.Combat Web Preferences The following settings are web preferences of the Tharsis.Combat web. These preferences overwrite the site-level preferences in TWIKIWEB ... | ||
| WebIndex | 24 Nov 2001 - 11:41 - r1.2 | PeterThoeny |
| SEARCH{"\. " scope "topic" regex "on" nosearch "on"} See also the faster WebTopicList | ||
| WebTopicList | 24 Nov 2001 - 11:40 - NEW | PeterThoeny |
| TOPICLIST{" $name "} See also the verbose WebIndex. | ||
| WebChanges | 16 Aug 2001 - 19:58 - NEW | PeterThoeny |
| INCLUDE{" TWIKIWEB .WebChanges"} | ||
| WebSearch | 08 Aug 2001 - 05:26 - NEW | PeterThoeny |
| INCLUDE{" TWIKIWEB .WebSearch"} | ||
| Topic WebChanges . { Edit | Attach | Ref-By | Printable | Diffs | r1.1 | More } |
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Revision r1.1 - 16 Aug 2001 - 19:58 GMT - PeterThoeny Parents: WebHome |
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