Disarming an opponent is the act of forcing them to drop what they are holding. This must be performed during combat and requires that the user be concentrating on the target to the exclusion of all other targets. In addition the user must not be being protected (from the target) by another combatant. A successful attempt will cause the target to lose their weapon. If the command user is unarmed then there is a chance that they will gain immediate control of the weapon, otherwise it will fall to the ground. A dropped weapon may be unavailable either party for a period of time.Duration is an approximation, it will vary based on how well the command is performed. Aspects of the command are
| Aspect Name | Description |
|---|---|
| Weapon | Effects how well the user can disarm with different types of weapon. |
| Unarmed | Effects how well the user can disarm when not wielding a weapon. |
| Technique | This describes the range of techniques the user can employ to disarm the target. |
| Preparation | This plays a large role in determining the duration of the attempt. |
| Cost | Controls the gp requirements |
| Rank | Description |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 |
| Rank | Description |
|---|---|
| 1 | gp |
| 2 | gp |
| 3 | gp |
| 4 | gp |
| 5 | gp |
| 6 | gp |
| 7 | gp |
| 8 | gp |
| 9 | gp |
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Revision r1.2 - 23 Feb 2008 - 05:38 GMT - FantoM Parents: WebHome > LearntCommands |
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