-- DevonScarfe - 13 Sep 2003
Mobs
So far there are a few huts located near their dock. A few sailors will be located at the docks. The people will be very basic peasant types. A few kinds of livestock such as chickens and goats will be here as well.
Sailors - These are tough guys, probably able to take out low level characters. Sailors aren't wimps. These burly guys could really pack a punch when they need to. They would carry a club or some kind of sword/scimitar. Sailors would vary (similar to mobs in Tolnedra).
Peasants - These people would inhabit the town. There would be an assortment of them, the same as in Tolnedra. Specifics are TBA right now, as I don't want to list all of my ideas immediately.
Livestock - Includes such mobs as chickens, goats, and perhaps a lame horse or cow being lead by a peasant.
More mobs would eventually be added as the town got larger. This area can easily be expanded and added on by new builders.
Area
I want to take a few liberties for the most part on the area. I'm not sure how specific things will be set out, because I want to design the town so that eventually it will expand. What I do know is that the dock(s) will be located on the north end of the island, and the town inhabitants will live relatively close to it.
? - Doc - Doc
| \ |
Hou - Cou - Cou (str) Str - ?
| | |
? - Cre - Har Pub Str
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Hou - Har - Wee (str) Wee - Sto
| \
? ?
This map WILL CHANGE!
Legend
Hou - House (A residence)
Doc - Dock
Cre - Creen RoadCou - Court Street
Har - Harn Road
Str - Strarr Road
Wee - Weem Street
Pub - Exactly that. A Pub Sto - General store. Anything can be sold here, but not for a lot as the shopkeeper of a store in this sized town would be low budget. (str) - This is a stream that players will see in desc's of nearby rooms as well as they will have a note (You cross the stream on the bridge) when they move from one room to another. Obviously the stream does not only exist in two places, but the noted sites on the map are where there will be bridges. The stream runs n/s. ? - This is inaccessible for now. I will make long roads that will dead end at some barrier. Specials Obviously I would be unable to program the pub or store. Also the method of transport to and from this area would not be possible by myself. I was thinking that people might hitch a ride on small trading vessels, since Tolnedra wouldn't actually have ferries to and from such a small settlement. -- DevonScarfe - 09 Sep 2003 It would be common in such a small community for the streets to be named after the first person to live on it - thus it's reasonable to presume that you could have named mobs ( or at least named houses ) along the streets. -- FantoM - 15 Sep 2003 What about the pub being once town/gathering-hall rather than a court, and now expanded with pub-business as well? Perhaps it was even just a warehouse to begin with...?| Attachment: | Action: | Size: | Date: | Who: | Comment: |
|---|---|---|---|---|---|
| | action | 5018 | 06 Oct 2003 - 00:09 | DevonScarfe | TWikiDraw? draw file |
| | action | 4905 | 06 Oct 2003 - 00:09 | DevonScarfe | TWikiDraw? GIF file |
| Topic OshiuS . { Edit | Attach | Ref-By | Printable | Diffs | r1.11 | > | r1.10 | > | r1.9 | More } |
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