Sunken Pirate ship, named "Broken Soul"
A small pirate ship with the name Broken Soul has been washed up near Reef island. It is inhabited by the pirate ghost Captain Jaskle. The ship will have around 6-13 rooms perhaps more. The ship will have 2-3 levels on it, a top, mid-level (maybe), and bottom. The area will be for mid level characters, considering Jaskle is a pirate, and would be well skilled with his weaponry. A small chest of 'treasure' would be located in the cargo area of the ship, and contain a small amount of gold and jewel which could be sold for around 200-400 coins each. The levels of the boat would be
the top deck, which would contain the mast as well as the steering of the boat. Mid/bottom areas would be Captains quarters/cargo areas.
Map:
0-S
U
A-0-M-0-r-C
D
0-0-0-0
0 = Decks of the boat.
U = Up/stairs
D = down
r = door
C = Captains Quarters
S = steering area of the boat.
M = mast
A = Bow of boat (with the head of death carved deep within it.)
Monsters:
-------------------------------------------------------------
name level money items
--------------------------------------------------------------
Ghost of 'Captain Jaskle' 20 3000 Golden Scimitar
- How does a ghost carry items and money? -- FantoM - 22 Sep 2003
- If he does carry a weapon it should be spectral and unable to be picked up by players -- FantoM - 22 Sep 2003
----------------------------------------------------------------
Armour and Weapons:
----------------------------------------------------------------------------
name ac wc wt value type
----------------------------------------------------------------------------
Gold Scimitar n/a n/a n/a 1000 Edged
Pirate hat n/a n/a n/a 300 Helmet
(Everything marked N/a has not been decided upon as this time.)
* If you've not decided the wc/ac of things then the value shouldn't be decided either -- FantoM - 22 Sep 2003
----------------------------------------------------------------------------
Summary:
rooms 6- 13
monsters - 1 (ghost of captain)
weapons - 1 (Golden Scimitar)
armours - 1 (Pirate hat )
-- BlazE - 21 Sep 2003
Comments:
- It seems like you are either overpricing everything, from the mob to the weapons, or else just underleveling your mob. You might want to re-read the help on monsters.
- I would suggest more mobs. 13 rooms is a lot of room that is going to be un-something the area. 6 rooms might be fine with 1 mob though. MIGHT.
- The map is confusing. Is that a side view or top view?
- The map is a side-view. I edited it, because i was looking at it and it appeared that you could go below deck in every room in the mid level. So I have changed it so there is only one access point to the below deck, near the bow of the ship. -- BlazE - 22 Sep 2003
-- DevonScarfe - 21 Sep 2003
Perhaps the area should be more questlike...ie...you canīt kill a ghost, but he is the only way to get the treasure, or something...
-- PumaN - 22 Sep 2003
I'd like to see a quest in this - maybe to retrieve the treasure. Either way I think the treasure should only be available once per boot.
Perhaps a "lay the ghost to rest and he'll tell you where he hid the treasure in the wreck" type quest.
-- FantoM - 22 Sep 2003
There needs to be some kind of entrance room. How do people get onto the boat? Do you just climb up the side, or is there a rock/plank leading up onto the main deck?
- You could require someone to obtain a rope and use it to climb on board... -- FantoM - 25 Sep 2003
- I like that idea. -- BlazE - 26 Sep 2003
-- DevonScarfe - 25 Sep 2003
Revision r1.11 - 26 Sep 2003 - 03:45 GMT - BlazE Parents: WebHome > SmallAreas
|
Copyright © 2001 by the contributing authors.
All material on this collaboration tool is the property of the contributing authors.
Ideas, requests, problems regarding Tharsis? Send feedback.
|
| |