Topics in Design web: | Changed: now 19:04 GMT | Changed by: |
WebStatistics | 21 Feb 2021 - 05:34 - r1.903 | Main.guest |
Statistics for Tharsis.Design Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Feb 2021 6340 ... |
LearntCommandsNertos | 14 Apr 2011 - 01:17 - r1.4 | FirE |
This topic discusses the command Nertos. From the action help: Nertos is an miscellaneous ritual. It has the effect of increasing the target's physical abilities ... |
AlignMent | 27 Jan 2011 - 04:40 - r1.8 | FirE |
Instead of having a single positive/negative alignment for "good/evil" we should have some key values that change in a similar fashion, in total they make up your ... |
WebHome | 09 Feb 2010 - 22:55 - r1.55 | FantoM |
Welcome to the Tharsis.Design web. This is a collaboration area for working on the design of elements of Tharsis Gate. OverallDesign ISNEW{days "2"} The goals we ... |
LearntCommandsDion | 28 Jan 2010 - 05:28 - r1.6 | FirE |
See Also: LearntCommands This topic discusses the command Dion. From the action help: Dion is a defensive faith-based ritual. It hardens the target's skin, providing ... |
LearntCommandsStab | 25 Jan 2010 - 08:15 - r1.5 | FirE |
See Also: LearntCommands This topic discusses the command Stab. From the action help: Stabbing someone requires you to wield a pointed weapon and thrust it in the ... |
LearntCommandsDisarm | 23 Feb 2008 - 05:38 - r1.2 | FantoM |
See Also: LearntCommands This topic discusses the command Disarm. From the action help: Disarming an opponent is the act of forcing them to drop what they are holding ... |
LearntCommandsSlash | 22 Feb 2008 - 12:14 - NEW | FantoM |
See Also: LearntCommands This topic discusses the command Slash. From the action help: Slash is a special form of attach used in (or when starting) combat. It takes ... |
LearntCommands | 22 Feb 2008 - 12:09 - r1.14 | FantoM |
Related Topics: VerbSystem, Guilds.GuildCommands All players start the game with a basic set of commands kill, get, drop, etc that trigger the execution of activities ... |
AlchemySystem | 21 Jun 2007 - 17:03 - r1.33 | ProdigY |
TOC Alchemy Okay so I feel that we need to keep moving things forward and inputting new ideas, so here is what I would refer to as an 'official' proposal. Old page ... |
AlchemySystemLog | 21 Jun 2007 - 16:57 - NEW | ProdigY |
TOC Work AlchemyRecipies This has been chosen as a starting point Discussions How does the Alchemy System stand currently? What does it consist of and how does it ... |
WorldHistory | 20 Jun 2007 - 20:47 - r1.3 | AureleaGu |
This content was originally provided by Amish. TOC Creation In the beginning all was Chaos and without substance. After time immeasurable there came to the Chaos ... |
LearntCommandsBackstab | 13 Jun 2007 - 10:12 - r1.5 | FantoM |
See Also: LearntCommands This topic discusses the command Backstab. From the action help: Backstabbing someone involves sneaking up behind them and sticking a pointy ... |
LearntCommandsAislin | 08 Jun 2007 - 01:55 - NEW | FantoM |
The content below was copied from the wizard twiki It comes from an earlier discussion relating to how we should rework calm. With the new approach to aspects and ... |
LearntCommandsFlash | 24 Apr 2007 - 12:07 - r1.2 | FantoM |
See Also: LearntCommands This topic discusses the command Flash. From the action help: Flash is a miscellaneous power. It summons a ball of lightning that follows ... |
CraftingSystem | 31 Jul 2006 - 10:06 - r1.15 | PelemoN |
Crafting Crafting is what we call the process where users can create/alter objects inside the game. Ie, the miner digging for ore, the smelter extracting metal, the ... |
WaterSystem | 27 Jul 2006 - 23:42 - r1.20 | FantoM |
Right now water rooms are still under development. Add your suggestions you think how water rooms should/shouldn't operate. Some things to think about: Level/pressure ... |
WebNotify | 14 Jul 2006 - 01:32 - r1.16 | FantoM |
NOTIFYTOPIC is a subscription service to be automatically notified by email when topics change in the Tharsis.Design web. This is a convenient service, so you do ... |
AreaInfo | 03 May 2006 - 21:57 - NEW | PumaN |
TOC Overview Some commands, like forage now, and hunt, mine, chop, plant in the future, require information about the terrain so that different sites will give different ... |
PotionS | 23 Apr 2006 - 04:06 - NEW | AureleaGu |
Possible potions that could made: overall max hp or gp boost (temporary) hp and/or gp heal cure poison cure hangover glowing potion (acts like a torch) explosive ... |
FloraObject | 13 Apr 2006 - 21:12 - r1.9 | AureleaGu |
get seeds seeds may be gathered seeds may be purchased or traded germinate seeds seeds may be germinated naturally seeds may be germinated by players or NPCs watch ... |
PoisonS | 20 Feb 2006 - 16:11 - r1.2 | AureleaGu |
"Alchemy needs to be expanded to include poisons (applied to weapons perhaps) and status effects, things such as blindness, paralyzation, poisoned, berserk, etc. ... |
AlchemyRecipies | 03 Feb 2006 - 14:07 - r1.2 | AureleaGu |
This has been chosen as a starting point for the overhaul of the Alchemy system. As long as it is designed flexibly it should support the other discussions that are ... |
NewFeatures | 16 Aug 2005 - 18:07 - r1.18 | TigeR |
Many feature requests or ideas start out as something small and grow into other things. This page is for listing those ideas so that they are not lost and have the ... |
RaffleSystem | 09 Jun 2005 - 00:36 - r1.2 | FantoM |
Requirements Some guy/place that sells raffle tickets Y Multiple raffles must be supported at any time Y Variable price per raffle Y Different durations per raffle ... |
ConcealedObjects | 15 Mar 2005 - 06:47 - r1.14 | LuCid |
NB. For this topic the word "player" encompases player characters and non-player-characters. TOC See also: VagueDescriptions, maybe these should be combined? Main ... |
SinkingBoats | 15 Mar 2005 - 06:40 - NEW | LuCid |
Noone put anything for this, so i'm just going to brainstorm some ideas. You have to forfeight all heavy equipment and weaponry to be able to swim. You need to be ... |
TalkingMobs | 15 Mar 2005 - 06:35 - r1.5 | LuCid |
Yeah, couldn't find a place for this to go so I just made a new topic. Anyways. I was thinking that we should make a modual or something for monsters to chat with ... |
BodyAllocationDaemon | 11 Mar 2005 - 13:06 - r1.8 | FreD |
Reconstructing this. I'm pondering the all sorts of uses for it. Some things to ponder: Should you be able to slice off each segment individually and in that case ... |
RecordingBodyShape | 01 Mar 2005 - 09:13 - r1.27 | FantoM |
As part of the building of an object library for the mud we need to gather details about the state of things already in play. The tool /players/fantom/obj/recorder ... |
ObjectLibrary | 22 Feb 2005 - 13:22 - r1.26 | FreD |
LibrarySequences VagueDescriptions Object Library The need for the object library arises naturally out of some of the other systems we are planning. Mainly CraftingSystem ... |
StaMina | 22 Nov 2004 - 02:29 - r1.29 | FantoM |
Discussion about Stamina from old bulletin board, 9-26 Feb 2002, cursive text being answers to quotes. Main.PumaN 19 Jan 2003 Stamina Main.PumaN To prevent a player ... |
TheDeath | 16 Nov 2004 - 02:55 - r1.23 | FantoM |
Death is what occurs when your characters body, for any reason, cease to function. Usually it involves damage that cuts your hp below 0. The handling of death balances ... |
TheClans | 16 Nov 2004 - 02:49 - r1.27 | FantoM |
Main.ProdigY 12 Nov 2004 TOC Overview Current Clans consist of a sash and chat line, which for 500,000 coins is pretty much pointless. Clans should be given reason ... |
TharsisGateWeaknesses | 14 Nov 2004 - 20:47 - r1.11 | PumaN |
List things you aren't happy with in Tharsis Gate! skill-balance Skill system is not used to full potential (Ranma) stat maximums (bedlam) exp formula static areas ... |
PreTitles | 05 Nov 2004 - 03:31 - r1.5 | DevonScarfe |
( Just a note : I thought we had something on this topic elsewhere on the Twiki, so if anyone can find it please link to it. ) The concept of Pre titles has come ... |
TheClansPicts | 04 Nov 2004 - 18:41 - r1.3 | LuCid |
Main.LuCid 09 Mar 2004 I'd want Picts to be in the Slums somewhere and all the rooms would be indoors, because Poeun is the owner, and he's a thief PK. The design ... |
PlayerRunShops | 23 Sep 2004 - 21:20 - r1.18 | FantoM |
Appended from Bulletin Board: Someone needs to define what a player run shop is and can do, but here are my thoughts on major issues that need resolution. 1 can you ... |
VehicleObj | 17 Sep 2004 - 03:05 - r1.2 | PumaN |
Firstly, when developing a new vehicle system, i recognise that there should be a vast amount of different types of vehicle. This, to me, poses many problems in coding ... |
HousingProp | 05 Jul 2004 - 15:36 - r1.5 | ProdigY |
ROUGH DRAFT Housing Prop We wish to implement a way of players obtaining their own space in which to live. The space will be either a space that you own, a space ... |
VagueDescriptions | 04 Jul 2004 - 17:53 - r1.10 | PumaN |
See also: DesignDiscussionLogs See also: ConcealedObjects for a description of what will be implemented to support this discussion. See also: ObjectKnowledge We should ... |
GuildBoxes | 21 Jun 2004 - 03:41 - r1.2 | ProdigY |
(Brought online from the ideas board) 'box status' A user-friendly guild box solution. All it would have to be is query obj's value and set that cost to your box ... |
SmallAreas | 21 Jun 2004 - 02:43 - r1.25 | ProdigY |
Feel free to add ideas for small areas to this page. NosFeratu ISNEW{days "1"} by Malice (Main.MaliceMally) DarkForest ISNEW{days "3"} by Ren (Main.RenAkiyama) ... |
ExampleProposaL | 21 Jun 2004 - 02:43 - NEW | ProdigY |
THIS AREA DOES NOT EXIST, IT'S A PROPOSAL TEMPLATE Click on edit to copy the contents of the page to your own proposal. Domain: DOM EXAMPLE Creator: Main.PumaN (Puma ... |
FollowHuntTrack | 15 Jun 2004 - 13:19 - r1.3 | ProdigY |
Summarized from discussion on old bulletin board Main.PumaN 20 Jan 2003 Follow / Hunting / Tracking Definitions: Following Walking together with someone else Hunting ... |
CharacterAdvancement | 14 Jun 2004 - 16:16 - r1.7 | ProdigY |
Fully fledged skill advance idea: Each skill is a leaf, on branches, on the skill tree (like now). To get access to individual branches you need to learn them (similar ... |
InvenTory | 14 Jun 2004 - 15:42 - r1.3 | ProdigY |
Summary of the discussion about new inventory management system from old bulletin board. Main.PumaN 18 Jan 2003 Contributors: Main.PumaN, Main.ElffyB, Main.FantoM ... |
TheWorld | 13 Apr 2004 - 08:26 - r1.13 | PumaN |
This topic is to cover the high level design of the world of Tharsis Gate. This includes things such as: A map of the continents. The climate and seasons, length ... |
OshiuS | 08 Apr 2004 - 01:50 - r1.11 | AarDvark |
Oshius is on ReefIsland. History of Oshius Four friends (last names Harn, Creen, Strarr, and Weems) find a mountain island (Mt. Franal) which has a large reef right ... |
FishingProp | 06 Mar 2004 - 12:45 - r1.18 | PumaN |
third version. TOC Fishing The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that ... |
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