| Topics in Design web: | Changed: now 18:56 GMT | Changed by: |
| AdvancementProp | 31 Jan 2003 - 12:45 - r1.3 | TWikiGuest |
| Stat training Well, I found my old proposal for stat training. It was originally posted on the in-game idea board, and later on the previous incarnation of this board ... | ||
| AlchemyRecipies | 03 Feb 2006 - 14:07 - r1.2 | AureleaGu |
| This has been chosen as a starting point for the overhaul of the Alchemy system. As long as it is designed flexibly it should support the other discussions that are ... | ||
| AlchemySystem | 21 Jun 2007 - 17:03 - r1.33 | ProdigY |
| TOC Alchemy Okay so I feel that we need to keep moving things forward and inputting new ideas, so here is what I would refer to as an 'official' proposal. Old page ... | ||
| AlchemySystemLog | 21 Jun 2007 - 16:57 - NEW | ProdigY |
| TOC Work AlchemyRecipies This has been chosen as a starting point Discussions How does the Alchemy System stand currently? What does it consist of and how does it ... | ||
| AlignMent | 14 Jun 2004 - 15:56 - r1.7 | ProdigY |
| Instead of having a single positive/negative alignment for "good/evil" we should have some key values that change in a similar fashion, in total they make up your ... | ||
| AreaInfo | 03 May 2006 - 21:57 - NEW | PumaN |
| TOC Overview Some commands, like forage now, and hunt, mine, chop, plant in the future, require information about the terrain so that different sites will give different ... | ||
| BaseMaterials | 07 Mar 2003 - 22:29 - NEW | PumaN |
| groups: metal, organic, stone, wood, and magic Stone: stone, gems, and clay Main.PumaN 08 Mar 2003 | ||
| BodyAllocationDaemon | 11 Mar 2005 - 13:06 - r1.8 | FreD |
| Reconstructing this. I'm pondering the all sorts of uses for it. Some things to ponder: Should you be able to slice off each segment individually and in that case ... | ||
| CalendarUnits | 20 Nov 2003 - 14:51 - r1.7 | FreD |
| Time days hours minutes seconds reallife year 226 3616 231424 5785600 66.96 days day 1 16 1024 25600 7.11 hours hour 1 64 1600 26.67 minutes minute 1 25 25 seconds ... | ||
| ChangingRooms | 20 Nov 2003 - 14:46 - r1.9 | FreD |
| I've been thinking about how to code weather and night/day so I thought I'd better write them down before I forget Weather At this time we are going for world-wide ... | ||
| CharacterAdvancement | 14 Jun 2004 - 16:16 - r1.7 | ProdigY |
| Fully fledged skill advance idea: Each skill is a leaf, on branches, on the skill tree (like now). To get access to individual branches you need to learn them (similar ... | ||
| CodeSchematics | 02 Mar 2003 - 11:40 - r1.2 | PumaN |
| Main.PumaN 02 Mar 2003 move fun: | ||
| ConcealedObjects | 15 Mar 2005 - 06:47 - r1.14 | LuCid |
| NB. For this topic the word "player" encompases player characters and non-player-characters. TOC See also: VagueDescriptions, maybe these should be combined? Main ... | ||
| CraftingSystem | 31 Jul 2006 - 10:06 - r1.15 | PelemoN |
| Crafting Crafting is what we call the process where users can create/alter objects inside the game. Ie, the miner digging for ore, the smelter extracting metal, the ... | ||
| DarkForest | 11 Sep 2003 - 22:16 - r1.5 | DevonScarfe |
| Name: Dark Forest Builder: Ren Level: 10-30 Summary It's basically a forest which is full of animals and hunters. Nothing special. Map 39-40-41-42 31-32-33-34-35-36 ... | ||
| DesignDiscussionLogs | 18 Apr 2003 - 02:36 - r1.3 | FantoM |
| TOC Vague descriptions Puma : Was thinking to write something about the problems of descriptions as you wrote about gems... Elffy : ok back to the descriptions and ... | ||
| DevonScarfe | 02 Sep 2003 - 06:10 - NEW | DevonScarfe |
| Main.DevonScarfe 02 Sep 2003 | ||
| DynamicWorld | 20 Feb 2003 - 22:53 - r1.4 | FantoM |
| What's a dynamic world? Main.EmbeR 20 Feb 2003 A dynamic world is opposite to a StaticWorld. A StaticWorld is where something is set down, and then never changes ... | ||
| ElffyGridProp | 17 Jan 2003 - 23:53 - r1.2 | PumaN |
| Proposal originally dreamed up and recorded by Elffy. World D Objectives GRID/MAPPING MOVEMENT DOMAIN/REALM/KINGDOM/FEATURES TERRAIN FLORA/POPULATION FAUNA/POPULATION ... | ||
| ExampleProposaL | 21 Jun 2004 - 02:43 - NEW | ProdigY |
| THIS AREA DOES NOT EXIST, IT'S A PROPOSAL TEMPLATE Click on edit to copy the contents of the page to your own proposal. Domain: DOM EXAMPLE Creator: Main.PumaN (Puma ... | ||
| FishingProp | 06 Mar 2004 - 12:45 - r1.18 | PumaN |
| third version. TOC Fishing The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that ... | ||
| FloraCultivated | 07 May 2003 - 22:48 - r1.4 | FantoM |
| I was thinking one day that players could grow herbs or eating/summoning animales (for druids). They could have a space behind their house(when that goes inplay) to ... | ||
| FloraObject | 13 Apr 2006 - 21:12 - r1.9 | AureleaGu |
| get seeds seeds may be gathered seeds may be purchased or traded germinate seeds seeds may be germinated naturally seeds may be germinated by players or NPCs watch ... | ||
| FollowHuntTrack | 15 Jun 2004 - 13:19 - r1.3 | ProdigY |
| Summarized from discussion on old bulletin board Main.PumaN 20 Jan 2003 Follow / Hunting / Tracking Definitions: Following Walking together with someone else Hunting ... | ||
| GameTime | 03 Mar 2004 - 20:35 - r1.7 | AarDvark |
| I think getting from one place to another should take longer. It's ridiculous how someone can go from login to the other side of the mud using a predefined path in ... | ||
| GardensForplayers | 24 Apr 2003 - 16:51 - r1.2 | ElffyB |
| This topic has been moved to FloraCultivated | ||
| GridWorlds | 19 Jan 2003 - 10:45 - r1.8 | FantoM |
| Currently our world is made up of areas with hard-coded links between each room and adding a new area involves linking exits with an existing area. The disadvantage ... | ||
| GuildBoxes | 21 Jun 2004 - 03:41 - r1.2 | ProdigY |
| (Brought online from the ideas board) 'box status' A user-friendly guild box solution. All it would have to be is query obj's value and set that cost to your box status ... | ||
| HarbourTower | 09 Sep 2003 - 23:51 - r1.13 | DevonScarfe |
| This area has been approved, domain tolnedra harbourtower The design for the Harbour Tower in the south west corner of Tolnedra. Setting: Think we could remake the ... | ||
| HauntedMansion | 10 Sep 2003 - 00:13 - r1.10 | DevonScarfe |
| This project has been approved, domain dom builder klepto one THE HAUNTED MANSION This area in question will be suitable for low level players. It's basically not ... | ||
| HousingProp | 05 Jul 2004 - 15:36 - r1.5 | ProdigY |
| ROUGH DRAFT Housing Prop We wish to implement a way of players obtaining their own space in which to live. The space will be either a space that you own, a space ... | ||
| InvenTory | 14 Jun 2004 - 15:42 - r1.3 | ProdigY |
| Summary of the discussion about new inventory management system from old bulletin board. Main.PumaN 18 Jan 2003 Contributors: Main.PumaN, Main.ElffyB, Main.FantoM ... | ||
| LearntCommands | 22 Feb 2008 - 12:09 - r1.14 | FantoM |
| Related Topics: VerbSystem, Guilds.GuildCommands All players start the game with a basic set of commands kill, get, drop, etc that trigger the execution of activities ... | ||
| LearntCommandsAislin | 08 Jun 2007 - 01:55 - NEW | FantoM |
| The content below was copied from the wizard twiki It comes from an earlier discussion relating to how we should rework calm. With the new approach to aspects and ... | ||
| LearntCommandsBackstab | 13 Jun 2007 - 10:12 - r1.5 | FantoM |
| See Also: LearntCommands This topic discusses the command Backstab. From the action help: Backstabbing someone involves sneaking up behind them and sticking a pointy ... | ||
| LearntCommandsDion | 22 Apr 2007 - 05:57 - r1.5 | FantoM |
| See Also: LearntCommands This topic discusses the command Dion. From the action help: Dion is a defensive faith-based ritual. It hardens the target's skin, providing ... | ||
| LearntCommandsDisarm | 23 Feb 2008 - 05:38 - r1.2 | FantoM |
| See Also: LearntCommands This topic discusses the command Disarm. From the action help: Disarming an opponent is the act of forcing them to drop what they are holding ... | ||
| LearntCommandsFlash | 24 Apr 2007 - 12:07 - r1.2 | FantoM |
| See Also: LearntCommands This topic discusses the command Flash. From the action help: Flash is a miscellaneous power. It summons a ball of lightning that follows ... | ||
| LearntCommandsSlash | 22 Feb 2008 - 12:14 - NEW | FantoM |
| See Also: LearntCommands This topic discusses the command Slash. From the action help: Slash is a special form of attach used in (or when starting) combat. It takes ... | ||
| LearntCommandsStab | 10 Jun 2007 - 11:53 - NEW | FantoM |
| See Also: LearntCommands This topic discusses the command Stab. From the action help: Stabbing someone requires you to wield a pointed weapon and thrust it in the ... | ||
| LibrarySequences | 08 Mar 2003 - 11:37 - NEW | PumaN |
| Main.PumaN 08 Mar 2003 library generator.png: | ||
| MajorContinents | 03 Mar 2003 - 11:50 - r1.6 | PumaN |
| Not sure what is supposed to go in here. But I put this here in the meanwhile... TolnedraHistory brief history line of Tolnedra StandardUnits currency/calendar/weights ... | ||
| MarriageAccounts | 13 Dec 2003 - 21:55 - r1.15 | DevonScarfe |
| This is where the discussion of married couples bank accounts will be. Proposal The banking system will be changed for registered married couples. The obvious effect ... | ||
| MarryingOthers | 08 Sep 2003 - 21:16 - r1.10 | DevonScarfe |
| Presently all a marriage in TG consists of is a special chat line. A few ideas I thought of to take them further: joining bank accounts always in a party when on together ... | ||
| MudLib | 18 Jul 2003 - 07:06 - r1.3 | PumaN |
| CodeSchematics StackObjects SaveAbility Main.PumaN 02 Mar 2003 | ||
| NewFeatures | 16 Aug 2005 - 18:07 - r1.18 | TigeR |
| Many feature requests or ideas start out as something small and grow into other things. This page is for listing those ideas so that they are not lost and have the ... | ||
| NewbieSchool | 03 Mar 2004 - 19:59 - r1.11 | AarDvark |
| The Newbie School is an area that new players pass through when the enter the mud. As a result of http://tharsisgate.dyndns.org/bboard/index.php?act ST&f 3&t 7 discussions ... | ||
| NewbieSchool2 | 08 Sep 2003 - 05:51 - r1.3 | FantoM |
| I have made this new page so that it is not mixed with the incredibally long section ( NewbieSchool ). I will require some assistance on this area of course, but theoretically ... | ||
| NosFeratu | 19 Feb 2004 - 02:25 - r1.3 | FantoM |
| -- Main.MaliceMally 10 Feb 2004 Concept This area will be primarily vampiric with the likes of a few humans in the town I will be showing you, there will also be ... | ||
| ObjectLibrary | 22 Feb 2005 - 13:22 - r1.26 | FreD |
| LibrarySequences VagueDescriptions Object Library The need for the object library arises naturally out of some of the other systems we are planning. Mainly CraftingSystem ... | ||
| ObjectModifiers | 24 Feb 2003 - 05:04 - r1.5 | PumaN |
| Related topics: ObjectLibrary The advantage of a modified-based system is that fewer static numbers are placed all over the lib. The sword of Huffintot doesn't have ... | ||
| OshiuS | 08 Apr 2004 - 01:50 - r1.11 | AarDvark |
| Oshius is on ReefIsland. History of Oshius Four friends (last names Harn, Creen, Strarr, and Weems) find a mountain island (Mt. Franal) which has a large reef right ... | ||
| OverallDesign | 07 Mar 2003 - 10:19 - r1.4 | PumaN |
| Tharsis Gate has never before had a overall design goal. It's a construction built on hip-hap whims of wizards. Only some basic premises exist, simple rules for what ... | ||
| OwnerShip | 25 Feb 2003 - 13:17 - r1.3 | FantoM |
| A system for marking objects with owners. Objects become owned under certain circumstances, and the ownership declares what others can do to this object. For example ... | ||
| PetsAndFamiliars | 25 Jun 2003 - 20:24 - NEW | PumaN |
| Pets (by Ranma, May 8 2003) Pet's require Food Shelter Care (Medicinal, special treats, love) Discipline Pets should Assist against mobs Assist in certain skills ... | ||
| PhysicalWellbeing | 08 Feb 2003 - 15:38 - NEW | PumaN |
| Physical wellbeing means your overall health level. This optional system could include some fun things. StaMina Generated from the other physical attributes 1 Tiredness ... | ||
| PirateShip | 26 Sep 2003 - 03:45 - r1.11 | BlazE |
| Sunken Pirate ship, named "Broken Soul" A small pirate ship with the name Broken Soul has been washed up near Reef island. It is inhabited by the pirate ghost Captain ... | ||
| PlayerRunShops | 23 Sep 2004 - 21:20 - r1.18 | FantoM |
| Appended from Bulletin Board: Someone needs to define what a player run shop is and can do, but here are my thoughts on major issues that need resolution. 1 can you ... | ||
| PoisonS | 20 Feb 2006 - 16:11 - r1.2 | AureleaGu |
| "Alchemy needs to be expanded to include poisons (applied to weapons perhaps) and status effects, things such as blindness, paralyzation, poisoned, berserk, etc. Currently ... | ||
| PotionS | 23 Apr 2006 - 04:06 - NEW | AureleaGu |
| Possible potions that could made: overall max hp or gp boost (temporary) hp and/or gp heal cure poison cure hangover glowing potion (acts like a torch) explosive potion ... | ||
| PreTitles | 05 Nov 2004 - 03:31 - r1.5 | DevonScarfe |
| ( Just a note : I thought we had something on this topic elsewhere on the Twiki, so if anyone can find it please link to it. ) The concept of Pre titles has come up ... | ||
| ProPerty | 12 Sep 2003 - 05:29 - r1.6 | FantoM |
| This is a discussion on anything pertaining to players "owning" anything on the MUD. I think we should add Wills to the game so that if a character dies or is erased ... | ||
| QuestCheatPreventIdea | 19 Jan 2003 - 03:11 - r1.3 | FantoM |
| Quest idea outline I. Logging a. I think perhaps that quests, instead of being logged to one large file, should be logged to individual files so reviewing the dates ... | ||
| RaffleSystem | 09 Jun 2005 - 00:36 - r1.2 | FantoM |
| Requirements Some guy/place that sells raffle tickets Y Multiple raffles must be supported at any time Y Variable price per raffle Y Different durations per raffle ... | ||
| RecordingBodyShape | 01 Mar 2005 - 09:13 - r1.27 | FantoM |
| As part of the building of an object library for the mud we need to gather details about the state of things already in play. The tool /players/fantom/obj/recorder ... | ||
| ReefIsland | 10 Oct 2003 - 04:39 - r1.29 | EmbeR |
| This area has been approved The town being built is named OshiuS, for reference. PirateShip is also on the island, somewhere. This area will be a new island accessable ... | ||
| RulerBackBoneProp | 16 Feb 2003 - 11:38 - r1.3 | FantoM |
| Balance Proposal Elffy 4-14-2001 Problem: Mobs become too easy for high level chars to defeat, in retaliation mobs get upgraded. This alienates lower levels from ... | ||
| RunescapeSmithing | 12 Apr 2003 - 00:28 - NEW | ElffyB |
| Runescape can be played from http://www.runescape.com through a custom java app. I SUGGEST EVERYONE PLAY IT TO SEE THE CRAFTING STUFF AVAILABLE. It started as a mud ... | ||
| SaveAbility | 18 Jul 2003 - 12:17 - r1.2 | FantoM |
| The ability to do a complete save of anything, possibly extending to the main-method of saving/editing rooms. Overview of methods: Each base item (rooms, players, ... | ||
| SinkingBoats | 15 Mar 2005 - 06:40 - NEW | LuCid |
| Noone put anything for this, so i'm just going to brainstorm some ideas. You have to forfeight all heavy equipment and weaponry to be able to swim. You need to be ... | ||
| SkillTests | 29 Sep 2003 - 22:40 - NEW | PumaN |
| Sometimes you want to test certain 'abilities' rather than a skill directly. This should be done through a standardised/simplified interface. Two main functions, defined ... | ||
| SmallAreas | 21 Jun 2004 - 02:43 - r1.25 | ProdigY |
| Feel free to add ideas for small areas to this page. NosFeratu ISNEW{days "1"} by Malice (Main.MaliceMally) DarkForest ISNEW{days "3"} by Ren (Main.RenAkiyama) proposed ... | ||
| StaMina | 22 Nov 2004 - 02:29 - r1.29 | FantoM |
| Discussion about Stamina from old bulletin board, 9-26 Feb 2002, cursive text being answers to quotes. Main.PumaN 19 Jan 2003 Stamina Main.PumaN To prevent a player ... | ||
| StackObjects | 10 May 2003 - 09:36 - r1.3 | PumaN |
| Stack objects are such things that can be split into parts, but that not normally have one object for each unit. Much like stacks of coins work at the moment. They ... | ||
| StandardUnits | 05 Mar 2003 - 18:04 - r1.4 | ElffyB |
| Was thinking we could freely brainstorm about this. Code of each can go under the topics or if discussion gets lengthy. Are there other kinds of units? WeightUnits ... | ||
| SystemDependancies | 08 Mar 2003 - 13:31 - r1.5 | PumaN |
| A list of systems dependancy on eachother. Some things will have to be coded before others. Others stand independant. This will become complex... (some systems are ... | ||
| TalkingMobs | 15 Mar 2005 - 06:35 - r1.5 | LuCid |
| Yeah, couldn't find a place for this to go so I just made a new topic. Anyways. I was thinking that we should make a modual or something for monsters to chat with ... | ||
| TharsisGateStrengths | 25 Nov 2003 - 03:11 - r1.6 | FreD |
| List things you think are good about Tharsis Gate! Interesting flexible skill-system classlessness (in theory, not in practice really) alchemy Chat/discussion environment ... | ||
| TharsisGateWeaknesses | 14 Nov 2004 - 20:47 - r1.11 | PumaN |
| List things you aren't happy with in Tharsis Gate! skill-balance Skill system is not used to full potential (Ranma) stat maximums (bedlam) exp formula static areas ... | ||
| TheClans | 16 Nov 2004 - 02:49 - r1.27 | FantoM |
| -- Main.ProdigY 12 Nov 2004 TOC Overview Current Clans consist of a sash and chat line, which for 500,000 coins is pretty much pointless. Clans should be given reason ... | ||
| TheClansPicts | 04 Nov 2004 - 18:41 - r1.3 | LuCid |
| -- Main.LuCid 09 Mar 2004 I'd want Picts to be in the Slums somewhere and all the rooms would be indoors, because Poeun is the owner, and he's a thief PK. The design ... | ||
| TheDeath | 16 Nov 2004 - 02:55 - r1.23 | FantoM |
| Death is what occurs when your characters body, for any reason, cease to function. Usually it involves damage that cuts your hp below 0. The handling of death balances ... | ||
| TheWorld | 13 Apr 2004 - 08:26 - r1.13 | PumaN |
| This topic is to cover the high level design of the world of Tharsis Gate. This includes things such as: A map of the continents. The climate and seasons, length of ... | ||
| TolnedraHistory | 12 Mar 2003 - 04:15 - r1.4 | EmbeR |
| A rough outline of the history of Tolnedra: (missing a timeline though) Starts as a small fisher/hunter community Forms into fisher village of minor importance. After ... | ||
| TrustingOthers | 20 Feb 2003 - 02:29 - r1.4 | PumaN |
| Trust As more complexity is added, we will come to situations where you will have to choose whether you want to accept what someone else is doing to you. Example ... | ||
| VagueDescriptions | 04 Jul 2004 - 17:53 - r1.10 | PumaN |
| See also: DesignDiscussionLogs See also: ConcealedObjects for a description of what will be implemented to support this discussion. See also: ObjectKnowledge We should ... | ||
| VehicleObj | 17 Sep 2004 - 03:05 - r1.2 | PumaN |
| Firstly, when developing a new vehicle system, i recognise that there should be a vast amount of different types of vehicle. This, to me, poses many problems in coding ... | ||
| WarfS | 06 Oct 2003 - 00:12 - r1.4 | DevonScarfe |
| OK...check OshiuS if you need a map of where these warves are. One is west, and one is east. It's simple. There will be 2 warves, east and west. These warves have ... | ||
| WaterSystem | 27 Jul 2006 - 23:42 - r1.20 | FantoM |
| Right now water rooms are still under development. Add your suggestions you think how water rooms should/shouldn't operate. Some things to think about: Level/pressure ... | ||
| WebChanges | 16 Aug 2001 - 19:58 - NEW | PeterThoeny |
| INCLUDE{" TWIKIWEB .WebChanges"} | ||
| WebHome | 29 Jun 2006 - 02:39 - r1.54 | FantoM |
| Welcome to the Tharsis.Design web. This is a collaboration area for working on the design of elements of Tharsis Gate. OverallDesign ISNEW{days "2"} The goals we ... | ||
| WebIndex | 24 Nov 2001 - 11:41 - r1.2 | PeterThoeny |
| SEARCH{"\. " scope "topic" regex "on" nosearch "on"} See also the faster WebTopicList | ||
| WebNotify | 14 Jul 2006 - 01:32 - r1.16 | FantoM |
| NOTIFYTOPIC is a subscription service to be automatically notified by email when topics change in the Tharsis.Design web. This is a convenient service, so you do ... | ||
| WebPreferences | 07 Jan 2003 - 11:20 - r1.4 | FantoM |
| Tharsis.Design Web Preferences The following settings are web preferences of the Tharsis.Design web. These preferences overwrite the site-level preferences in TWIKIWEB ... | ||
| WebSearch | 08 Aug 2001 - 05:26 - NEW | PeterThoeny |
| INCLUDE{" TWIKIWEB .WebSearch"} | ||
| WebStatistics | 04 Oct 2008 - 15:32 - r1.267 | Main.guest |
| Statistics for Tharsis.Design Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Oct 2008 1282 ... | ||
| WebTopicList | 24 Nov 2001 - 11:40 - NEW | PeterThoeny |
| TOPICLIST{" $name "} See also the verbose WebIndex. | ||
| WorldHistory | 20 Jun 2007 - 20:47 - r1.3 | AureleaGu |
| This content was originally provided by Amish. TOC Creation In the beginning all was Chaos and without substance. After time immeasurable there came to the Chaos a ... | ||
| Topic WebIndex . { Edit | Attach | Ref-By | Printable | Diffs | r1.2 | > | r1.1 | More } |
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