| Attribute 'items'
Summary | : | The non-gettable items in the room | Mandatory | : | | No Type | : | | menu Default | : | | 0 Description | : | | Items should be defined to match the set of Nouns defined in the long description, and in other items.
They are not things the player can get but they can be looked at.
The basic form is 'item_name(s):adjective(s):description(s)'
In any section multiple values are entered separated by a |
A player is able to look at one of the item_name values, prefix by any combination of the adjectives. What they see will be a randomly chosen description.
Adjectives are optional.
The description may be the special value of ##item_name, in which case it is the same as looking at 'item_name'.
Example 0 | : | | 'tree:A tall oak tree' The player can look at 'tree' and get 'A tall oak tree.' Example 1 | : | | 'tree|trees:tall|green:A cluster of tall green oak trees|Some trees' The player can look at 'tree', 'trees', 'tall tree', 'tall trees',
'green tree', 'green trees', 'tall green tree', 'tall green trees', 'green tall tree', 'green tall trees' and get either 'A cluster of tall green oak trees' or 'Some trees'. Example 2 | : | | 'forest:##trees' The player can look at 'forest' and i is the same as them looking at 'trees'. |