Tharsis Gate
Messages



Previous  | Next  | Message List | Boards

The General Player Board
Fantom, Mon Sep 07 Re: listing on mudlet.
They have a couple of things that need to be done before we can list htere.

Can we get a wiz to investigate the effort involved in items 2->4
Ensure your MUD enables GA by default for Mudlet players - this means that the N: field bottom-right will be filled in with a number. This is important because a very useful function for making Mudlet scripts, isPrompt(), relies on that working.
Send IAC GA at the end of every prompt to do this.
Ensure that the Mudlet mapper works with your MUD. As every MUD is different, the built-in mapper needs help with tracking the player and recognising rooms. We recommend adapting the Generic Mapper Script for your MUD which is designed to work both cases where room numbers are available to players (easiest for tracking where you are) and also for cases where they aren't.
Include a map of the newbie area at minimum. We understand that there is adventure to be had in exploration, so of course you don't need to provide a map of the whole world - but new players must have the lowest entry bar possible to your game, and having a mapped out newbie area is one way to achieve that. You can get a map into Mudlet either via MMP or via downloadFile() + loadMap().
Include an interface that tracks the players vital stats (health, mana, ...) at minimum and has the Mudlet mapper included. Some ideas for getting started are Geyser UI Template or the Drag and Drop framework (link).
Optionally, include a tabbed chat for your MUD. Players find it very helpful when communications are separately available in a window as text often scrolls off the screen.

Previous  | Next  | Message List | Boards


Back to Tharsis Gate home page